Exploring the Fallout Universe, Gaming’s Most Unexpected TV Hit

The post-apocalyptic TV series has made a triumphant return to its platform, and it's fair to say that audiences were agreeably astonished by the caliber of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed different facets of the player's journey.

We followed Lucy the vault dweller, striving to do the right thing and discovering that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who starts challenging his organization's dogma and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the contaminated badlands.

Building Anticipation for the Second Season

The debut season's ending disclosed a major secret about the culprits behind the global annihilation that condemned a group of people in underground vaults for an extended period. It also posed numerous mysteries open for the next installment – and, on this occasion, hopes are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says one of the series creators.

“Starting the first season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We are thrilled with the reception to the show, so now people are bringing more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The new season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the franchise, even if it was somewhat buggy at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much fun to bring into the show.”

In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its makers insisted on authentic items and sets were built, echoing the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s real.”

Indeed, virtually everything you see on-screen is physical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, with the help of the game developers behind the video games. This mutual respect for the lore is evident in the finished show.

The new batch of episodes is being released on a weekly basis rather than as a binge-able batch, representing a shift from the initial release. This approach will create a altered viewing experience, something the creators themselves are looking forward to engage with.

“It's richer, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”

Sara Turner
Sara Turner

A passionate UK-based gaming journalist with over a decade of experience covering console and PC gaming trends.